Archive for category Level Design
Blacklight: Tango Down is gold for XBLA!
Posted by BIOS in Level Design, News on July 5, 2010
Our game has finally made it through cert and will be released this Wednesday, July 7th! The PC and PSN versions are coming soon.
Grab it here!

Blacklight: Tango Down
Posted by BIOS in Level Design, News on March 1, 2010
The game I’ve been working on for over a year has finally been announced!
Damnation Developer Diary
Posted by BIOS in Level Design on April 14, 2009
I worked on Damnation very early in the process and was glad to see this video of Jacob Minkoff talking about the process involved in creating these levels. We kind of worked backwards to design these, using concepts to path gameplay, but I think/hope it ended up okay in the final version of the game. We’ll see next month.
Abstract Level Design
Posted by BIOS in Level Design on April 10, 2009
I saw this sculpture this past summer at the SF MOMA and it reminded me of Half Life 2′s tower. I kind of pine for the days when I could sit around, drink coffee all day, and create deathmatch levels based on concepts like this. Now I make levels that have to be informed by ‘science fact’. Not a bad thing, but certainly more constricting. Perhaps now, with much of the game industry focused (seemingly) on gameplay more than anything else, more abstract levels might be coming down the pike.

