Archive for category Level Design

Blacklight: Tango Down is gold for XBLA!

Our game has finally made it through cert and will be released this Wednesday, July 7th! The PC and PSN versions are coming soon.

Grab it here!

Blacklight: Down on Xbox Live

No Comments

Blacklight: Tango Down

The game I’ve been working on for over a year has finally been announced!

Blacklight: Tango Down

No Comments

Damnation Developer Diary

I worked on Damnation very early in the process and was glad to see this video of Jacob Minkoff talking about the process involved in creating these levels.  We kind of worked backwards to design these, using concepts to path gameplay, but I think/hope it ended up okay in the final version of the game.  We’ll see next month.


No Comments

Abstract Level Design

I saw this sculpture this past summer at the SF MOMA and it reminded me of Half Life 2′s tower. I kind of pine for the days when I could sit around, drink coffee all day, and create deathmatch levels based on concepts like this. Now I make levels that have to be informed by ‘science fact’. Not a bad thing, but certainly more constricting. Perhaps now, with much of the game industry focused (seemingly) on gameplay more than anything else, more abstract levels might be coming down the pike.

No Comments