Abstract Level Design


I saw this sculpture this past summer at the SF MOMA and it reminded me of Half Life 2’s tower. I kind of pine for the days when I could sit around, drink coffee all day, and create deathmatch levels based on concepts like this. Now I make levels that have to be informed by ‘science fact’. Not a bad thing, but certainly more constricting. Perhaps now, with much of the game industry focused (seemingly) on gameplay more than anything else, more abstract levels might be coming down the pike.

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