PvE_Island

As many of the levels in The Agency were set in urban environments, the directors tasked me with prototyping an organic space.  Working closely with a concept artist, I built this spy island using existing assets and Unreal terrain.  All the work you see was done by me.  Unfortunately the project was canceled before we were able to get any further.

PvE_Island

Pve_Island

PvE_Island

PvE_Island